Experimented with using procedural generation by Cellular Automata algorithm. A simple CA-based algorithm is evaluated on an infinite cave game, generating playable and well-designed tunnel-based maps. The algorithm has very low computational cost, permitting realtime content generation, and the proposed map representation provides sufficient flexibility with respect to level design.
This prototype was created when I was enrolled in the course for procedural generation during my master’s program at UCSC.
Game Page link: https://tammukul.itch.io/c-a-top-down