January 2020 – Present

Software Engineer

Electronic Arts ( San Francisco Bay Area, CA, USA )
  • Owning implementation of systems, pipelines and tools for active projects.
  • Identifying and improvements to the existing codebase.
  • Plan against and tackle new challenges that arise during development.
  • Contribute to and follow best practices and optimization guidelines

May 2016 – December 2019

Gameplay Programmer

Tic Toc Studios LLC ( Burbank, CA, USA )
  • Responsible for maintaining the bubble shooter framework.
  • Adding new features in existing games based on demands of publishers.
  • Creating tools for designers to help ease the process of design in mobile games published by the company.
  • Collaborating with artists and producers to get the best possible output.
  • Working with producers to identify technical risks and breakdowns for user stories and different game play scenarios.

Feb 2016 – April 2016

Client Engineer

Americana Games Studio ( San Francisco, CA, USA )
  • Worked in Unity3d in client-server architecture.
  • Maintained the client and parsing the data from server to give best possible UX experience for the user.
  • Coding in C# with best practices and guidelines given by lead engineer.
  • Helped server architecture using Elixir language.

May 2011 – May 2013

Mobile Applications Developer

Hindavi Technologies ( Pune, India )
  • Maintained existing applications published by the company for various clients.
  • Worked with native languages for each mobile platform – Android ( Java ) and iOS ( Objective C )
  • Published an application for local bookstore company called BookChums.



MS in Games & Playable Media

University Of California, Santa Cruz


B.E. Information Technology

University Of Pune, India

Coding Skills



Objective C

Engine Skills

Unity 3D

Unreal Engine

Game Maker